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Desiderius Price

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Everything posted by Desiderius Price

  1. Why do I feel like this might be dragged out into court? “Objection! Just because my client may have been discussing slow cooking vs flame broiling their murder victims has no relevance to this case!” (While also ignoring the BBQ pictures in the evidence pile.) I’ve done it both ways, and it comes down to the circumstances. An illness can easily be drawn out, however, the quick can be a blink-blink-unexpected sort of thing, really jarring to a character (especially the one getting unexpectedly murdered). I drift to elegant, appropriate, it’s still a situational dependent thing. As I also tend to strive for realism, this restricts how the deed can be carried out, also tends to make me focus on simple/available ways. i.e. rage+fight on the platform to the train becomes a push in front of an incoming train.
  2. My posting finger was twitching, might or might not be wise, but went ahead and posted Episode #11. Enjoy.
  3. With rare exceptions, all my characters do have names even if they’re just “the cashier” in the story, and I do get attached to my characters, especially the leads, so on that rare occasion one must die, I have to remind myself it’s for the greater good of the stories/universe. A lead’s death generally has a point to be made, a reason it’s being done. In my original universe, death is permanent, the character cannot generally appear in another story after said date. (Dreams/nightmares/etc in the living are the exception to that). Of course, characters that are presumed to be dead … ie, missing, or mistaken postmortem identification … different matter entirely, because that can be fun, like my 2015 halloween story can attest to. Most gruesome/grizzly death written by me (for any character, lead or minor) has to be the woodchipper. Most gore, I’m thinking my 2017 halloween story. Now this has me thinking about my unfinished Harry Potter story… that had a bunch of deaths, but at least that Weasley herd was getting thinned a bit.
  4. “Romance with a body count”, sounds like the one I wrote. I did it to portray how that society viewed and marginalized a particular segment of its population, both in life and death. (ie, funeral/mortuary generally refusing to even touch the body) While gratuitous violence can definitely be fun, this can definitely cheapen because how much effort are you going to invest in a character you’re just going to kill off, especially if you’re doing a thousand of them? If you’re going for realism, any surviving characters will have a very bad case of PTSD; which is why I chose to portray two instead of a thousand in my case, figuring two still had the shock value while implying the other thousand.
  5. You know, it’s a bit scary with everybody plotting cold blooded murder in here…. @CloverReef On screen vs off screen deaths, depends on the importance and severity of it. Had one story where I was going to have the main character (+2 friends) witness a mass-murder… but then I kinda realized it’d mess them up more than I wanted, so I made a compromise, rewrote the scene so they wouldn’t be where they’d see a thousand, instead, just a couple of the victims trying to escape, with the rest implied. Overall, better for the story.
  6. Lets give Bob a red shirt, see what happens More seriously, it depends on the character. If I’ve grown attached, I will typically procrastinate in the story, making sure they’ve had a good time, before I do the deed. Method, the method, unfortunately, more depends on what I’m trying to achieve, and i generally go for simple methods too. (Shove in front a train is about the most complicated I’ll do; gunshots are relatively humane.) There was one character I took out last year, and the location was a nice suggestion from @DirtyAngel. In my current series, I tend not to depict on-screen deaths too often, I will but not often, instead typically making it out-of-sight, so it’s more of, ‘look, there’s a body!’ And while committing the deed, I’ll adjust the soundtrack on my computer, typically more sad/sorrow that helps me put me into that right frame of mind to follow through with it. My $0.02 worth.
  7. I had to flip the calendar and realized it’s nearly three months since the last Jefferey episode went up, so I figured an update would be good. A particular game’s been getting a lot of my attention, partially because that’s how I am with a good game, I binge on it until I’ve had enough, and second as a distraction to keep me from dwelling too much on my cat (my mind’s *still* playing what-if). I have been chipping away at Jefferey since then and I upgraded my database, so that’s good. Ep 11+12 are tentatively complete, however, these form a mini-arc of episodes, so I’m going to wait until all of these are done (or close enough), before I post them. I’m starting to like these mini-arcs because it can let me get a bit deeper without having to overcommit to a mega plot. After this set, I’ll probably jump forward a bit – this was intended to be a quick edit/revise pass Currently, the old episode #5 is going to be more like #18 or something, and I’m eager to get Jeff to Portland. I do plan to keep working on Jefferey until I get his timeline to that of Dolbourne Chronicles, at which point, I’ll likely switch focus. Of course, Kent’s threatening to derail my plans, he’s demanding his own story, which I may entertain.
  8. While a bit slow for an extended weekend (mostly due to a game distraction), I did finish Jefferey episode 12, which won’t be posted for a while, the usual reasons (that and wanting to get the entire episode arc more or less done before I begin posting it).

  9. With as little info as he provided, it’s more useful to review trolls with a new point to flame with.
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