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Showing content with the highest reputation on 07/08/2019 in all areas

  1. LOL I was wondering since my story has zero resemblance to GoT but I’ll take all the ego stroking I can get, even if it is a miscommunication!
    1 point
  2. Looks like the next thing I’m going to post is chapter 8 of Make It All Better. I’ve been stuck on it for a good while (the last time I posted a new chapter of that story was in December), but I’ve finally figured out how the chapter should end, so I’m hoping to finish it in the next few days. Nothing else is all that close to being finished. The next thing I’d like to finish is chapter 3 of Wishful, because after Make It All Better, that’s the story that has gone longest without an update. SWP1, hope you had a great Fourth. I actually did once write a Fourth of July story: It’s called “Fireworks,” and it’s a sequel to my Valentine’s Day story, “Some Girl.”
    1 point
  3. Contrasts also work great. If the world is pessimistic but the character is staunchly optimistic. Or in a world where everyone doubts themselves. That one character just straight up loves themselves. Humanity is so wonderfully diverse. having characters answer existential stuff can provide that blissful breath of life that makes your character far more real. A microcosm in an macrocosm. Do we shape existence as existence shapes us? Are we alone in the universe because we perceive ourselves to be alone in the universe? What if death is as limited as life? The question of I The ramifications of the meaning of life being different for everyone What if there is no glory in war? The massive implications of single individuals decisions helping shape history. Why is apathy worse than death? Etc...
    1 point
  4. Thundercloud

    Need advice

    Food for thought...one problem in a classic fantasy setting is that much of tension is for heroes must prevail since they are the only ones who understand the danger...if they can phone in reinforcement you make it much harder to create tension. Not impossible but quite a lot harder. A bit similar to fact that many movies are set in past to avoid having to explain why the heroes does not just coordinate with their phones when they wonder what the others are doing. In my fantasy roleplaying game I decided to work around the problem by having flowing water, ley lines and similar phenoms interefere with long range communication, divination etc. I also included some specific locations where special artifacts of the building size had been set up could overcome the limitations. All in all I think it worked quite well at giving me the option to have long range communication working when required for the narrative, but to avoid it becoming too common.
    1 point
  5. It's been my experience that a character like this usually has something I haven't found out yet that will explain his crazy. By a certain point, the characters are pretty much dictating the story to me anyway.
    1 point
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