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Posted

Hi all,

I've got a story idea for Knightmare. A dungeoneer is on a quest but finds himself followed by weird white blobs - which he is warned are deadly. He tries to escape, climbing out of their reach, going down wells, etc. but they just keep following. And to make it worse, they seem to have communicated with eachother and others are coming. And they're not all small...

I don't know how I want it to end, but I'm not ruling out a gruesome one.

I'm wondering how long I can keep such a story up, and what twists and turns it might be possible for me to add in to make it a bit more interesting than a simple hounding chase.

Anyone got any tips?

Posted

Maybe if he finds something that seems to repel or confuse them. Every time he steps on a mushroom they reverse course or every time he passes an orc they follow that thing for a while.

But just when he starts to depend on it, it stops working.

Posted

Hey, my favorite tip for suspense is from Alfred Hitchcock.

If you throw an explosion on the screen, that's surprise.

If there's a ticking bomb on the screen, and the audience knows it, but the character in the room doesn't, that's suspense.

Maybe if your readers were apprised of some details that would change the hero's behavior if he knew.

Maybe the lights are herding him toward a horrible fate? Or at least towards the more challenging of monsters.

Posted
Hi all,

I've got a story idea for Knightmare. A dungeoneer is on a quest but finds himself followed by weird white blobs - which he is warned are deadly. He tries to escape, climbing out of their reach, going down wells, etc. but they just keep following. And to make it worse, they seem to have communicated with eachother and others are coming. And they're not all small...

I don't know how I want it to end, but I'm not ruling out a gruesome one.

I'm wondering how long I can keep such a story up, and what twists and turns it might be possible for me to add in to make it a bit more interesting than a simple hounding chase.

Anyone got any tips?

In the end Make your white blob monsters good and the dungeoneer evil!

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