Squallfan Posted June 1, 2007 Report Posted June 1, 2007 I'm about half way through the game I guess. I'm loving it a lot more than when I started, but there's something I have noticed. The bosses in this game are more a pain in the ass than the other FF games I've played. I don't know how many times I've died trying to get past a boss. I end up going back to build up my characters before I try again. I'm all for making my characters stronger, but dammit! Does anyone else think that the bosses are tougher in this games? I don't know, maybe it's just the new fighting engine that makes it seem that way to me. That new fighting engine has actually grown on me too. I honestly didn't think it would. Quote
Leonhart29 Posted June 1, 2007 Report Posted June 1, 2007 You know - I have the "Official" walk through and I still can't get passed some of those damn bosses. Yeah - I think they are a bit tougher. And the fighting engine has grown on me too... it's a lot better than having to worry about the others in your party - the gambits help a lot. Quote
foeofthelance Posted June 2, 2007 Report Posted June 2, 2007 Honestly? I found most of the bosses to be a piece of cake. I think at point one of them was nothing more then a series of cut scenes. He did the intro scene, I hit him with a slew of special strikes, then went straight to the exit scene. Granted, the espers are bit more difficult, but I tend to pilot the party healer, so I can skip a gambit if needed. Quote
ZombieDuke Posted June 2, 2007 Report Posted June 2, 2007 I found them all to be rather easy, actually. It's the espers and big hunts that I have problems with *shakes fist at Zodi-chan and big lizard-chan* Quote
TerraBreaker Posted June 2, 2007 Report Posted June 2, 2007 Most of the bosses simply require 1 long quickening - provided you've unlocked enough of em on the lic. board, this will smite pretty much any boss. However, I will concede that FFXII is more difficult that most of the recent entries to the series, which is a very good thing. Hunts were where the challenge was, but alas, these are generally best handled the same way. I did get pissed at that Trickster white chocobo thingy though what with its phys/mag immunity shields Some of the later hunts were ridiculously lengthy though and required near constant healing. Gilgamesh was a longish and tricky battle, and pretty interesting as well. Quote
ZombieDuke Posted June 3, 2007 Report Posted June 3, 2007 Hunts were where the challenge was, but alas, these are generally best handled the same way. I did get pissed at that Trickster white chocobo thingy though what with its phys/mag immunity shields Some of the later hunts were ridiculously lengthy though and required near constant healing. Gilgamesh was a longish and tricky battle, and pretty interesting as well. TRICKSTER!!! I died so many times figting that bugger it isn't funny. Especially when I realised that I had had Fran gambits set up to heal the enemy (instead of attack, heal). Gilgamesh was fun! I've never had so much fun screaming at my TV as I did while fighting him Quote
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